// TriggerSelf.cs using Simuspaces.Simulation; public class TriggerSelf : SimuScriptBase { public override void Start() { RegisterTrigger(OnEnter, OnExit); Log("Trigger armed on this object"); } void OnEnter(SVTriggerInfo info) { Log("ENTER: " + (info.IsPlayer ? info.Username : info.ObjectName)); } void OnExit(SVTriggerInfo info) { Log("EXIT: " + (info.IsPlayer ? info.Username : info.ObjectName)); } }