// TriggerSceneObjectSlot.cs using Simuspaces.Simulation; public class TriggerSceneObjectSlot : SimuScriptBase { public SceneObject TriggerZone; public override void Start() { RegisterTrigger(TriggerZone, OnEnter, OnExit); Log("Trigger armed on slotted SceneObject"); } void OnEnter(SVTriggerInfo info) { Log("SLOTTED ENTER: trigger=" + info.TriggerObjectId + " other=" + info.ObjectName + " user=" + info.Username); } void OnExit(SVTriggerInfo info) { Log("SLOTTED EXIT: " + info.ObjectName); } }